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Satisfactory factory design
Satisfactory factory design






satisfactory factory design

What they usually don't emphasis, although they do tell you, is that the factory overall is DESIGNED to build 1 item. If you don't have a goal, you're already doomed. If you need the modular frame, build a separate building vertically, plates and rods on floor one, screws on the second floor and assembler making plates on second floor, then rods and plates to make the modular frames on floor three, as an example. DON'T use that for anything else unless it's for personnel use or the space elevator. Build vertically, plates and rods on floor one, screws on floor two along with assemblers as an example. If your goal is to have 20 reinforced iron plates, great. If you mismatch, you'll tear your factory apart every few hours.

satisfactory factory design

Or a combo of both, but the point is, never build a product, unless you know what and how much you're going to use for something else, or for your personnel use. Instead, have a personnel factory and a main factory. It's unscaleable the more you decide to create a mega-base, and if you decide to compartmentalize, then you're out of look too because you'll start creating a mess due to a lack of production to make anything significant. Lets say you have a factory that produces 20 reinforced iron plate's a min, awesome, but if you plan on using them for modular frames, then you have to sacrifice a portion of that buildings resources to get it, and you're limiting how much you'll have for building projects. Have two bases, one for personnel resources needed for construction and one for building more advanced parts. The only time you should have a bus is when you are feeding a factory to produce something with a goal in mind. It's scaleable yes, but unless your a die hard player, chances are you'll have made a miscalculation or build a structure in a way that makes it a real pain to get resources from it. Meaning you just spent hours building something, realizing you didn't leave space for moving resources, or you built your factory too compact to move the resources around.įorget the main bus idea. Because, chances are you didn't plan out or do the calculations beforehand on how you'll use the resources. Expect to delete that entire factory once you do. Even if you plan on using them and distributing them to various production lines, DON'T! You should only do this for the space elevator. So here are 80 hours of lessons learned from one save game.ĭon't ever build a lot of a single resource. EVERYTHING! Even one cluster of new resource nodes threw me off.

satisfactory factory design

And every time I decided to do a main bus style of game play I failed, because ultimately I end up having to redesign everything. The only thing that carried me through the tiers was when I decided to compartmentalize. I tore down my base about 6 times, and still have my old structures lingering around. I'm not a noob, but I'm familiar with design flaws at this point. As of writing this, I have 90 hours of game play, all within my first game.








Satisfactory factory design